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feature-2
October 13, 2018  |  By Adam Rees  |  In BLOG

Tactics, Game Plans and Attack Patterns – Part 2

Back again with part two of the examination of how tactics will work in the new game.

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Game Plans Part 1
September 1, 2018  |  By Adam Rees  |  In BLOG, GAME DESIGN

Tactics, Game Plans and Attack Patterns – Part 1

A manager creates game plans for his team, which are the blue-prints for how his team is going to play. A manager can create multiple game plans and save them, then for each match they play they will assign one of these game plans to that match, or if unassigned, their current default game plan will be used.

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Anatomy of a Player
April 11, 2018  |  By Adam Rees  |  In BLOG, GAME DESIGN

Anatomy of a Player

It’s time for a look at another aspect of the game – the anatomy of a player. In this post we will run through the skills and attributes that define a player, and also talk a little about how these are all trained.   Attributes and Skills First off, it is important to understand the […]

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Season structure and competitions feature image
March 23, 2018  |  By Adam Rees  |  In BLOG, GAME DESIGN

Season Structure and Competitions

This is a quick blog post to give an overview of how the season is structured in the new game and what competitions clubs will be able to partake in.

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Sunset shot of the club grounds. (Work in progress)
December 21, 2017  |  By jeremy  |  In BLOG, GAME DESIGN

An introduction to the new Blackout Rugby

There are so many parts of the new game to talk about, but I figured I’d introduce things by taking a look at several big-picture aspects: the platforms we’re supporting, the general structure of the game, its major features, the world and its organisations, and major competitions.

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10Years
December 17, 2017  |  By jeremy  |  In BLOG

10 Years of Blackout Rugby

Today we celebrate 10 years of Blackout Rugby. It’s been an incredible ride, with highs and lows, uptimes and downtimes, celebrations and scandals; and even that one time we got hacked by german university students who deleted the financial history of all clubs in the game in what could best be described as a virtual homage to Fight Club.

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ABOUT US

Blackout Games is a kiwi studio with a strong passion for sports manager games. We are head-quartered in Hamilton, New Zealand with people also based in Monaco, Zimbabwe, and UK. We’ve been running BlackoutRugby.com Classic for over 10 years and now we are working on a brand new generation of world class sports manager games.

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