We’re incredibly excited to announce the beta version of the sequel to our great game of the same name, Blackout Rugby.
It’s a while, we know. We’ve been busy on what matters most – the product itself. Here’s a super quick update.
Some have begun to ask if will we be providing an API for the new Blackout Rugby. The answer to this question is absolutely, yes.
There are so many parts of the new game to talk about, but I figured I’d introduce things by taking a look at several big-picture aspects: the platforms we’re supporting, the general structure of the game, its major features, the world and its organisations, and major competitions.
Today we celebrate 10 years of Blackout Rugby. It’s been an incredible ride, with highs and lows, uptimes and downtimes, celebrations and scandals; and even that one time we got hacked by german university students who deleted the financial history of all clubs in the game in what could best be described as a virtual homage to Fight Club.