A manager creates game plans for his team, which are the blue-prints for how his team is going to play. A manager can create multiple game plans and save them, then for each match they play they will assign one of these game plans to that match, or if unassigned, their current default game plan will be used.
A MULTI-SPORT PLATFORM
We're building a brand new game on our brand new platform. With more than 10 years of experience we know the challenges of the manager game genre, and we're confident that the design of our new game will overcome these challenges and push the genre forwards. Our goal is for our users to experience the best there is to offer in sports manager games.
It’s time for a look at another aspect of the game – the anatomy of a player. In this post we will run through the skills and attributes that define a player, and also talk a little about how these are all trained. Attributes and Skills First off, it is important to understand the […]
This is a quick blog post to give an overview of how the season is structured in the new game and what competitions clubs will be able to partake in.
Some have begun to ask if will we be providing an API for the new Blackout Rugby. The answer to this question is absolutely, yes.
Many in the BR community have talked about Pay-to-Win (PTW) and the new version, so we thought it time to discuss it. In this post we will explain a little about the card engine the game has added, and talk about tokens – how you get them and what they can be used for. Lastly we will talk about the business model, Pay-to-Win (PTW) and what we have coined Pay-for-Variety (PFV).
There are so many parts of the new game to talk about, but I figured I’d introduce things by taking a look at several big-picture aspects: the platforms we’re supporting, the general structure of the game, its major features, the world and its organisations, and major competitions.