Comments on: Anatomy of a Player https://blackout.games/anatomy-of-a-player/ Sports Manager Games Thu, 19 Apr 2018 07:14:06 +0000 hourly 1 https://wordpress.org/?v=7.1 By: stuart scott https://blackout.games/anatomy-of-a-player/#comment-94 Thu, 19 Apr 2018 07:14:06 +0000 https://blackout.games/?p=6517#comment-94 hi 3 questions 1)the team we get in alpha testing will we keep when the game is past training? 2)how far off are you now? 3)with games every day what happens when we go on holiday and get a lot of injuries and their is not enought players in the lineup to make a team? hope the game does not start up when im in spain for the european finals. fingers crossed my home team newcastle falcons get through the challenge cup semis to get to bilboa

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By: Adam Rees https://blackout.games/anatomy-of-a-player/#comment-95 Sun, 15 Apr 2018 09:19:52 +0000 https://blackout.games/?p=6517#comment-95 In reply to ivelostmysparky.

Reason was that we didn’t want all players to be the same at the end of the training period, as well as helping with our star players system. In reality, regardless of how long they train, some players are stronger, some players faster and so on – we wanted to represent that in the design. Another key component of the cap system is that the cap is set based off the starting levels of the player when the player exits the academy, and so all managers know what the caps are – we really didn’t want hidden caps. Whether a player ever reaches their caps, however, is determined by how the manager goes about training the player.

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By: ivelostmysparky https://blackout.games/anatomy-of-a-player/#comment-93 Sat, 14 Apr 2018 05:57:59 +0000 https://blackout.games/?p=6517#comment-93 What made you introduce skill/attribute caps into the new game (I’m assuming the black box indicates how much further a skill can be trained before it hits the cap). Or to put it another way, why did classic BR not have them and the new BR will have them?

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By: ivelostmysparky https://blackout.games/anatomy-of-a-player/#comment-97 Thu, 12 Apr 2018 00:43:27 +0000 https://blackout.games/?p=6517#comment-97 What are the reasons for having both rucking and counter rucking, but not having kicking split into kicking from hand and goal kicking?

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By: Erik Bengtsson (donkeysaint) https://blackout.games/anatomy-of-a-player/#comment-99 Wed, 11 Apr 2018 11:00:05 +0000 https://blackout.games/?p=6517#comment-99 Interesting, and at a glance quite complex (not a bad thing, on the contrary, but IMO somewhat at odds with the path the game seems to have taken in other regards). I will have to reread it to have it sink in.

One thing caught my eye, though:

Height
Affects speed positively

Is the above an error, or will we see those locks that are too light for the scrum scrambling down the wing in the new game?

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